The editor will try to connect it to the nearest control point. This is visible in the previous screenshot.Īlso note that when placing a spawn point, Which control point each spawn point is connected to by the yellow line that Spawn between all the spawn points of a particular control point. When playing the game, players will randomly Note: You can place as many spawn points as Note that I still have the spawn point selected:ĭone, each control point should have a spawn point connected to it. The editor sometimes does this, but it will still work correctly. The flag may be at the bottom of the pole instead of the In until your control point and spawn point fill the screen.
If you have not, then you will have to download “My_Level” and place theīefore we go any further we have to check Modding Tutorial 1 – Creating a Basic Terrain”, you may continue where you left
Note: If you have completed “Battlefield 2
In the window that pops up, load “My_Level”.Locate the load icon to the right of the drop-down menu and.In the drop-down editor at the top left, select LevelEditor.It may take a while to load, and there willīe a lot of text flowing through the output window. A window will pop up labeled “Select Startup Mod”.Your own terrain, we are ready to begin working on the level. Once you have installed the file or created If you want to use the level “My_Level”, place Terrain” or using “My_Level” included with this document. Own following the steps in “Battlefield 2 Modding Tutorial 1 - Creating a Basic
Tutorial, you will need some sort of basic terrain. Points, objects, vehicles, and so on, set level options like teams and tickets,Īnd also where you will render out lightmaps. The Level Editor is where you place control FH2 mapping tutorials - Battlefield 2 Modding Tutorial 2 - Creating a Basic Level: EA official tutorials:Ģ Modding Tutorial 2 - Creating a Basic Level